Wolf Adventure – Code of the Wolf

Requirements Overview

Complete the following requirements:
1. Complete two of the following:

(a) With the members of your den or family, make a game with simple materials that requires math to keep score.
(b) Play a game of “Go Fish for 10s.”
(c) Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.

1. Activity 1
2. Activity 2
3 Activity 3
4. Activity 4
5. Activity 5
(d) Make a rekenrek with two rows, and show your den leader or other adult how you would represent the numbers 4, 6, 9, and 14.
(e) Make a rain gauge or some other measuring device, and use it.
2. Complete one of the following:

(a) With other members of your den or family, identify three different types of shapes that you see in nature.
(b) With other members of your den or family, identify two shapes you can see in the construction of bridges.
(c) Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
3. Complete one of the following:

(a) With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:

i. Draw a graph showing the number of items of each color.
ii. Determine what the most common color is.
iii. Compare your results to those of the other Scouts.
iv. Predict how many items of each color you will find in one more package.
v. Decide if your prediction was close.
(b) With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
(c) Have each member of your den shoot a basketball. Count the number of shots it takes for each scout to sink five baskets. Make a graph that shows how successful your den was. Your graph should show each group that needed 5, 6-10, 11-15, 16-20, and more than 20 tries to sink their shots.
4. Complete one of the following:

(a) Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code.
(b) Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
(c) Practice using a code stick to create and decode a message.

Meeting Summary

This Cub Scout Wolf adventure explores multiple ways that we use math in our daily lives.  Through the completion of this adventure, scouts will have an opportunity to play a couple of different games that use math to keep score.  Scouts may play the games provided in the example or create their own fun games.  Additionally, scouts will learn perform two craft activities to create a counting device as well as a rain gauge.  Scouts will also learn about using graphs to display data.  Finally, scouts will learn about secret codes and will have a chance to share their own secret messages with their friends.

This video was created in support of the Baltimore Area Council Summer Camp in a Box program for 2020 as a replacement for in person day camp.  The video embedded below provides all of the instructions and guidance needed for a scout to perform this adventure independently or with their den.  Some of the materials needed to complete this adventure include card stock, beads, string, tape, a deck of cards, a plastic bottle, and the spy kit provided in the adventure box.  Scouts that do not have the spy kit may create their own code wheel using the handout linked to the right under the resources tab.

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