Wolf Elective – Adventures in Coins

Requirements Overview

Complete Requirements 1-4 and any other(s) of your choice.

1. Identify different parts of a coin.
2. Find the mint mark on a coin. Identify the mint where the coin was made and the year.
3. Choose a coin that interests you, and make a coin rubbing. List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.
4. Play a game or create a game board with your den or family where you can practice adding and subtracting coins.
5. Play a coin game.
6. Create a balance scale.
7. Do a coin-weight investigation.

Meeting Summary

Several members of the wolf den completed the elective adventure titled “Adventures in Coins.”  To complete this adventure, the scouts examined different domestic and foreign coins and played two coin-related games.  We followed the information published in the scout handbook for requirements 1-2 to identify and discuss the different parts of a coin including the mint mark. Additional information about the anatomy of a coin can be found using the web resources posted to the right and the videos at the bottom of this post.  The scouts also completed rubbings of several different coins (req 3). Check out the video to the right to learn how to perform a coin rubbing.

The sections below describe the two coin related games that we played during our meeting to satisfy requirements 4 and 5.


Coin Counting Game (Req 4)

Supplies needed for game:  A single dice and a pile of coins (approximately 10-15 each pennies, nickles, dimes, and quarters depending on number of players.

The objective of this game was for each scout to collect coins that add up to a selected value (we chose $0.75 for the sake of time). A combination of pennies, nickles, dimes, and quarters were placed in a pile at the center of the table.  Each scout took a turn rolling dice and selected a coin according to the following values rolled:

  • Roll 1 – Collect a penny
  • Roll 2 – Collect a nickle
  • Roll 3 – Collect a dime
  • Roll 4 – Collect a quarter
  • Roll 5 – Collect any coin the scout chooses
  • Roll 6 – Loose a turn (no coin collected)

If a scout was close to $0.75 but rolled a coin that would have put him above the total, he was not permitted to collect the coin during that turn.  The game was won when a scout collected an exact sum of $0.75.

Coin Relay Race (Req 5)

Supplies needed for game:  Two containers or buckets and a coin for each scout (we used quarters)

For the den opening, the scouts completed a coin relay race.  The objective of the game was for each scout to balance a quarter on his nose while attempting to walk the coin across the room and drop the coin in a bucket without using his hands.  Following a successful attempt to place the coin in the bucket, the scout tagged his next team mate in.  Each scout was permitted at least two attempts before moving on to the next.

We played the game for three rounds with minor variation between each round.

  • First Round –  walk normally across the room while balancing the coin
  • Second Round – hop on one foot across the room while balancing coin (proved too difficult for any scouts to perform)
  • Third Round – perform a duck walk across the room while balancing the coin

How Coins are Made

The Philadelphia Mint

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